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ATMOSFAR Exploration

Tycos Islands: Regions, Landmarks and POIs

Navigate ATMOSFAR floating islands, use landmarks with a crew and understand the difference between launch regions and future exploration.

10/30/2026 Last updated: 10/30/2026 2 min read

FAQ

How much of Tycos is available at launch?
The October launch guide specifies two of the three major regions, including their islands and major progression beats. It does not say the entire planned world or final story is already complete. Caligo Cays is identified as the low, wet and vegetated region. The Rime Update is intended to add the remaining region, so future-region references should not be used as current route instructions.
How can landmarks help you find your way?
Dev Blog 18 explains that the designers use recognizable composition and landmarks so players can spot interesting areas from the air and tell whether they have visited a location. Use the same idea in your own notes: describe a structure, a nearby shape and the approach direction. This is especially useful when guiding a friend without pretending that an unverified coordinate map exists.

How much of Tycos is available at launch?

The October launch guide specifies two of the three major regions, including their islands and major progression beats. It does not say the entire planned world or final story is already complete. Caligo Cays is identified as the low, wet and vegetated region. The Rime Update is intended to add the remaining region, so future-region references should not be used as current route instructions.

Official ATMOSFAR Steam screenshot

How can landmarks help you find your way?

Dev Blog 18 explains that the designers use recognizable composition and landmarks so players can spot interesting areas from the air and tell whether they have visited a location. Use the same idea in your own notes: describe a structure, a nearby shape and the approach direction. This is especially useful when guiding a friend without pretending that an unverified coordinate map exists.

What should you expect inside a point of interest?

The developer describes POIs ranging from a small landmark or crashed crate to larger facilities with resources and challenges. PACE locations are given as an example of industrial environments containing scrap, puzzles and potentially hostile drones. Approach the visible situation rather than assuming every building uses the same key or that every interesting object is immediately collectible.

Why is there no complete collectible map yet?

Reliable coordinates need current-world verification and a consistent map reference. Public descriptions establish exploration systems, but not every artifact position or route. Mark what your own run has completed and keep version information with discoveries. We will not turn concept images or old demo locations into a claimed exhaustive map of the released world.

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